Virtual technology is a brand new area of research that offers a wide range of applications and domains. VR is not without limitations and issues that must be overcome to continue to develop and mature. There are technological limitations that make users feel uncomfortable or sick https://www.iptech.one/what-is-a-virtual-data-room when using the VR headset, the inaccessibility of VR because of the high cost and the associated hardware and technical issues, such as the absence of standardization and compatibility among different devices.
In terms of learning, VR offers an opportunity to experience situations that are difficult or risky to tackle in real life, such as fears of flying or exposure to a traumatizing situation. This is especially helpful for mental health treatments such as PTSD. VR can assist patients in overcoming these experiences in a safe manner.
VR can also enhance training for professional athletes, allowing them to work on their skills without needing to travel to specific training facilities. This is particularly beneficial in developing perceptual-cognitive skills such as spatial and motor skills.
But, there’s a lot of work to be done in the areas of theory, methodology, and the practice of teaching. Particularly there is a need to clarify how the various technological and experiential aspects of VR influence learning outcomes in different professional training contexts. A systematic literature review on this topic can help in determining the best resource allocation, by identifying the features of VR that are essential for various types of skill training.